![dragon ball z ultimate tenkaichi information dragon ball z ultimate tenkaichi information](https://i.ytimg.com/vi/cXL3G_WVU5s/maxresdefault.jpg)
#DRAGON BALL Z ULTIMATE TENKAICHI INFORMATION SERIES#
![dragon ball z ultimate tenkaichi information dragon ball z ultimate tenkaichi information](https://m.media-amazon.com/images/I/91LKlRJawrL._SL1500_.jpg)
The Hero Mode itself is also pretty bad, feeling like a generic self-insert fanfiction than an actual convincing plot.Even the story mode (Both normal and hero mode) doesn't help, it retains the exploration aspect, from Budokai 3's Dragon Universe and Tenkaichi 2's Dragon Adventure, but compare to both, it feels small and empty, they aren't a whole lot of fights to do, also it does not help, that the characters play and feel exactly the same, so you don't even need to level up you're character to even accomplish the story mode, you can just go to the next fight'till the end that's it, also the flying feels slower compare to the aforementioned games story mode.
![dragon ball z ultimate tenkaichi information dragon ball z ultimate tenkaichi information](https://cdn.staticneo.com/p/2011/0/dragon_ball_z_ultimate_tenkaichi_image24.jpg)
Unlike the previous Tenkaichi games (Excluding Tenkaichi Tag Team), you can’t play as great apes, or other giant characters, instead they only appear as boss battles in the story mode.While not bad, the character roster is smaller compare to the previous Tenkaichi games, especially Tenkaichi 3, also while it's nice to see GT characters return in a DBZ game, after being absent in Burst Limit and the Raging Blast Duology, only 3 of them are included, SSJ4 Gogeta, Omega Shenron and the red Shenron, it doesn't help as mentioned above that they play and feel exactly the same, also there are no characters from the original Dragon Ball, despite them being featured in the previous Tenkaichi games.The biggest flaw of the game is that the whole fighting system is luck based, unlike the previous Tenkaichi games, all the characters play and feel exactly the same, unless you customize them in the skill set, in addition the game tries so hard to be cinematic, due to using a camera that constantly switches angles, but fails at that, the fighting falls into the 3 repetitive flaws, Hit them a bunch or shoot ki blasts at them depending on how far or close you are on the opponent, pick how strong the hits are and progress if both players pick a different choice and continue the fight to fill up you're meter for ki attacks, even dodging follows on the same caliber, with beam struggles as well.