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- Drift in project cars 2 drivers#
- Drift in project cars 2 driver#
- Drift in project cars 2 manual#
- Drift in project cars 2 Pc#
- Drift in project cars 2 simulator#
We do know that Project Cars 2 will focus on making the most of its courses with variable driving conditions. Fortunately, there’s even bigger news we can talk about. Yes, it’s a little vague, but give credit to the fact that Slightly Mad is addressing the only real complaint players had with the first game. “There were some big brands that were missing, so we’re adding those in. “We were never very happy with the car list in Project CARS 1,” Chong admitted. Project CARS 2 will have over 170 licensed cars and the largest track roster of any console racing game – ever.
![drift in project cars 2 drift in project cars 2](https://www.drive.gr/sites/default/files/node-files/photos/news/2017/09/project_cars_2_6.png)
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At launch, Project CARS 2 will have over 170 licensed cars and the largest track roster of any console racing game – ever. The original Project CARS tossed you the virtual keys to 74 cars in 30 locations and 117 track orientations. More Cars, more ways to driveĪs expected, Project CARS 2 offers a wider variety of experiences than the original. Though we haven’t driven any of these specific cars in the real world, we have driven race cars and supercars, giving us a benchmark for how these vehicles behave at the limit. We drove the all-new Acura NSX and an Indycar on the Long Beach Gran Prix track, followed by a Honda Civic Global Rallycross vehicle on a tarmac/dirt hybrid course.
Drift in project cars 2 drivers#
Notes from these OEM drivers and automaker-sourced track driving data are combined with feedback from Slightly Mad’s team of seven in-house pro drivers to form the most realistic experience possible.
Drift in project cars 2 driver#
The team asks the manufacturer for a factory driver to test and sign off on another critical component of a simulated car – its driving dynamics. The Project CARS isn’t satisfied with that. When a vehicle has been scanned or digitized, many developers would get the automaker’s approval and move on. Older vehicles are scanned, or, if the car is too rare to scan, digitized exclusively from available photography.
Drift in project cars 2 manual#
We could write a whole article explaining CAD, but to over-simplify, CAD replaces manual design drafting and visualization with automation. New production cars become Project Cars models via CAD (computer-aided design) kits provided by automakers. Going the extra mileīringing that level of detail to the driving experience of specific cars into the game is a time-intensive process. Before long, though, (and thanks in part to some one-on-one coaching from Honda’s Red Bull GRC driver Mitchell DeJong) we’re toying with the throttle, steering inputs, and e-brake to transition the vehicle from one slide to another. It takes us half an hour before we’re even remotely comfortable maintaining a drift. Don’t expect a different situation in Project CARS 2. Unless you’re a pro driver, you can’t jump into a 600-horsepower rallycross car and drive it perfectly. We also tried the game’s new rally driving mode. For now (and it may only be a short time we say this), we prefer an HD monitor to VR. It’s awesome to have every sense immersed in the virtual world, but without crystal clear visuals, it actually takes away from the driving experience. That said, we just don’t think the visual clarity is there yet. When Slightly Mad’s crew straps into their game, they default to VR every time.
Drift in project cars 2 Pc#
Visually speaking, we got to play both the standard PC version and VR using an Oculus Rift. Racing simulators forgo personalization in exchange for hyper-realistic vehicle design and driving dynamics. By contrast, racing simulators forgo personalization in exchange for hyper-realistic vehicle design and driving dynamics. Arcade racers, such as the Need for Speed series, boast thousands of cars and millions of customization options, but the level of detail for each vehicle feels rudimentary. Racing simulators play by different rules than your typical driving game. Building on the realistic look and feel, solid list of cars, and numerous track orientations from the original, the sequel seems poised to take simulation racing to a new level. The built-in vibration replicators and seatbelt tensioners reproduce track driving movements precisely… this isn’t just playing a game, it is virtual driving.Īnd Project CARS 2 fit right in. The clutch, brake, throttle, and seat mirror GT3 racing specifications. The force feedback steering wheels were sourced from racing equipment supplier Momo.
![drift in project cars 2 drift in project cars 2](https://franceracing.fr/wp-content/uploads/2017/07/Project-Cars-2-5.jpg)
Drift in project cars 2 simulator#
Rather than a standard PC set-up, we tried the game on CXC Simulations’ Motion Pro II setup: a $50,000 simulator reserved only for the most dedicated (and wealthy) racing game aficionados. Tire lock-up, brake fade, steering sensitivity, throttle manipulation-driving in Project CARS 2 feels as close to the real deal as it gets.